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Being able to look all around the level and help Quill with solving puzzles by finding items out of reach to them or hidden behind a wall that I can visually look around is such a great mechanic. Playing Moss, I find myself like a kid with the coolest play room, and as an avid toy collector, this is one of the best aspects of the game for me. You play as the Reader and help along a little character known as Quill as they continue their quest from the previous game. When you first start, like its predecessor, you are in front of a book you will physically open in the VR world and a story begins to be shared with you. I found myself completely immersed and repeatedly delivering audible “WOW” moments along with giant visual smiles. Within the first 5 minutes of playing Moss: Book II, I fell in love. The next generation console VR experience itself is a complete overhaul in almost every aspect which was reason enough to invest. Now, I’ve been able to truly experience Moss in its prime with Moss and Moss: Book II on the PS VR2. While I didn’t play Moss completely, primarily due to constant motion sickness with the original PSVR headset, I wanted to love the game like I played it thoroughly. Polyarc, an indie developer, did just this with Moss. Theseus was more like a rough tech demo/VR experience but left me itching for someone to take these mechanics and elevate it into a full-fledged game.
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I bring this review up, because I played this before I tried Moss, and really enjoyed this new top-side camera where you have a true bird’s eye view and control what I feel is like a playset with little figurines. There was a game with a similar concept I reviewed on PS VR called Theseus which you can check out here.
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It’s interesting that I’ve not played my original PlayStation VR in over a year, if not longer, but when I think about my time with it, Moss is the number one experience I will never forget.
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